Gamers Time!
I bet ya all guys are now playing Sleeping Dogs right? lemme talk about this game for a bit.
First of all, I do love this game, This game has the great combat system, good missions, and the best of them is this game has a great graphic details.
Sleeping Dogs is a 2012 open world action-adventure video game developed by United Front Games in conjunction with Square Enix London Studios and published by Square Enix, released on August 14, 2012, for Microsoft Windows, PlayStation 3, and Xbox 360. Sleeping Dogs takes place in Hong Kong and focuses on an undercover operation to infiltrate the Triads.
The game started development as an original title, but was announced in 2009 as True Crime: Hong Kong, the third installment and a reboot of the True Crime series. As a result of the game’s high development budget and delays, it was canceled by Activision Blizzard
in 2011. Six months later, it was announced that Square Enix had picked
up the publishing rights to the game, but the game was renamed Sleeping Dogs in 2012 since Square Enix did not purchase the True Crime name rights.
What does it take to survive as an undercover cop who infiltrates one of
Hong Kong's most ruthless criminal organizations? If Sleeping Dogs is
any indication, it takes martial arts prowess, good marksmanship,
driving skill, a reckless willingness to leap from one speeding vehicle
to another, and the confidence to sing karaoke. None of the individual
elements in Sleeping Dogs are best-in-class, but they're all thoroughly
enjoyable, and the structured story missions have you switching from one
type of action to another frequently enough that you're never tired of
what you're doing at any given moment. Additionally, the fictionalized
version of Hong Kong where Sleeping Dogs takes place is an exotic and
atmospheric setting for this tale of conflicting loyalties; you probably
wouldn't want to live amid the ruthless criminals who populate the
game's cast, but this world sure is a nice place to visit.
You play as Wei Shen, a Hong Kong native who has returned after spending
some time in the States. Driven by a desire to avenge his sister's
death, he accepts a dangerous assignment to infiltrate the Sun On Yee
triad and help take them down from the inside. Starting out on the
lowest rungs of the criminal ladder, he rapidly climbs up through the
ranks, behaving in ways that sometimes make his triad cohorts suspect
he's a cop and sometimes make his police superiors think he's getting
too attached to his brothers in crime. It's a typical tale of an
undercover cop possibly getting in too deep, and the story doesn't have
any surprises in store for you. But solid voice acting and writing that
convincingly blends English and Cantonese make it a narrative that's
more than capable of supporting the gameplay, providing context for many
a dramatic mission and building up to a cathartic climax that's bloody
enough to be taken right out of one of John Woo's Hong Kong action
films.
Sleeping Dogs is an open-world game, but it doesn't start out by setting
you free. The opening chapters keep you on a tight leash as they
introduce you to the basics of movement and melee combat, which is good,
since that combat plays a huge role in the game as a whole. Taking its
cues from the standard-setting brawling of Batman: Arkham Asylum
and its sequel, this combat has you unleashing combos and using timed
button presses to counter enemy attacks. Wei's attacks look and feel
powerful, and the bone-breaking animations may often make you squirm and
make your enemies flinch.
But what sets Sleeping Dogs' combat apart from games with similar
systems is the emphasis on environmental attacks. In most places where
you find yourself needing to clobber some fools, you can drag enemies to
certain objects around you and use these things to finish them off.
These environmental finishers range from the relatively restrained old
standby of tossing a thug into a dumpster, to the much more original and
brutal attack that has Wei impaling an enemy on a swordfish head.
There's a good assortment of these attack opportunities throughout the
game, and a number of chances for you to make your own fun with the
environment, too. Tossing an enemy from the upper level of a swanky club
to the level down below isn't, strictly speaking, one of the game's
contextual environmental attacks, but don't let that stop you from doing
it. It's empowering and effective.
The early stages also introduce you to some of the atmospheric pleasures
of this fictional Hong Kong. People believably appear to go about their
business; cooks fry things up in restaurants, merchants hock their
wares at the marketplace, and dancers perform at a street festival.
What's absent from the behavior of non-player characters is almost as
important as what's present. Strangers can sometimes be overheard
discussing story events, but they don't constantly call out to you as if
their existences revolved around you. (They do, of course, but it
shouldn't seem like they do.) Unfortunately, close inspection can
shatter the illusion. Character models look like plastic dolls when
viewed up close, and some gestures characters make are rigid and
unnatural.
But Sleeping Dogs is more about wide-angle, big-picture atmosphere than
about close-ups. The skyline gleams with towering skyscrapers. Neon
signs hang from every available outcropping on busy streets, crowding
the air above you with glowing Chinese characters. This city may not be
accurately modeled on the real Hong Kong, but it nonetheless has a
powerful identity, and while you're playing, you feel transported to
this dangerous land. Collectibles scattered across the island make
exploring it worthwhile as well as enjoyable; finding health shrines
increases your maximum health, while blue lockboxes hidden all over the
place reward you with cash and sometimes with new items of clothing.
Once you complete the first few missions, you're free to explore the
island as you see fit. But Sleeping Dogs is an open-world game in which
you're sure to enjoy the structured missions more than the opportunities
for free-form mayhem. It's fun for a while to run around jump-kicking
people to death, or fatally tossing them off of three-foot-high
railings. However, unlike other games in the genre like Just Cause 2 and Saints Row: The Third,
which reveled in giving you ways to wreak incredible havoc on your own,
Sleeping Dogs is at its best when you're playing through the story.
Missions typically string together a number of activities, switching
from one type of action to another frequently enough to keep you on your
toes and ensure that you never get tired of what you're doing.
Driving in Sleeping Dogs is great. The arcade-style handling makes it
easy to hop into any vehicle and start drifting your way around turns in
no time, and the physics-defying sideways shunt you can do to damage
enemy vehicles or ram them off the road brings with it a satisfying
sense of impact. Just as exciting as the many races and car chases that
take place throughout Sleeping Dogs are the vehicular shoot-outs that
start cropping up a bit later in the game. Taking aim at the tires of
pursuing cars and disabling them isn't particularly challenging, but
it's still thrilling to send your pursuers flying end over end as you
speed along unscathed. Wei also has the ability to perform action
hijacks, leaping from one vehicle to another and forcibly taking the
driver's place. It's an outrageous move that lends Sleeping Dogs a bit
more of that Hong Kong action movie feel.
Whether you're escaping from a big drug deal or just driving your
gangster pal's fiancee on an errand, the music emanating from your car
radio always makes for fitting accompaniment to your activities. The
eclectic soundtrack includes hip-hop, sappy Chinese love songs,
throbbing techno numbers, tunes by some of the greats of British
rock-and-roll, and more. And of course, if you don't like the tune the
game has lined up for your current situation, you can always change the
station.
Guns aren't a constant in Sleeping Dogs as they are in many other
open-world crime games--the story explains at one point that guns are
something of a rarity in Hong Kong--but there's no shortage of gunplay
on hand. Gun combat makes use of a standard cover system, and though it
doesn't quite measure up to the bone-crunching impact of the melee
combat, a few dramatic touches lend it some flair. While vaulting over
tables or other objects, you can slip into a slow-motion aiming mode,
taking enemies out as you speed forward. And melee combat and gunplay
sometimes blend together, as when you use a learned technique to quickly
disarm a thug and use his gun to take out others. One shoot-out takes
place in a hospital and memorably evokes the climactic sequence from the
film Hard Boiled. Another gives you a gun equipped with a
grenade launcher, which makes taking out the cars your enemies are
crouching behind an enjoyably pyrotechnic process.
But it's not all fast rides and big guns in the life of Wei Shen.
Sometimes you need to do a bit of police work by calibrating bugs,
hacking cameras, cracking safes, or tracking cell phone signals. These
minigames are pleasant little diversions from the core
action--particularly the hacking game, which involves code-breaking a la
the board game Mastermind. Missions also occasionally find you hitting
the clubs to sing some karaoke. This takes the form of an uninvolving
minigame that has you moving an arrow up and down as green bars scroll
along a track. Still, these rare sequences are good for a laugh; the way
your character stands looking straight at the karaoke machine and
ignoring his audience is amusing, and it's particularly funny if Wei
Shen is singing while all bruised and bloody from some brawling or
shooting he's just been involved in.
You can seek out karaoke at any time if you want to hear Wei Shen try to
belt out a stirring rendition of "Girls Just Want to Have Fun" or one
of the numerous other recognizable hits on offer. Singing karaoke is one
way to increase your face level, which brings with it passive upgrades
like increased bonuses from the food and drinks you can purchase from
vendors and machines, or from the massages you can purchase in
back-alley parlors. Raising your face level is also necessary before you
can purchase some of the nicer clothes and more powerful vehicles
available in the game.
Thankfully, singing karaoke isn't the only way to go about raising your
face level. You can also do favors for people around town. These
optional activities usually aren't very interesting, though. Many of
them have Wei closely inspecting something just so a thief can run up
behind him and make off with some of his money, starting a foot chase
that ends with you fighting the thief. Other, more enjoyable favors find
Wei playing the part of a getaway driver, or leading a criminal pursuer
into a police trap.
Wei also earns cop experience and triad experience throughout the game
by completing missions and by keeping property damage and innocent
casualties to a minimum, with each type of experience opening up
selections on limited skill trees. The triad skills primarily improve
Wei's melee abilities, while the cop skills improve his prowess with
guns and cars. Additionally, statues you find throughout your adventure
can be returned to a martial arts school to learn new moves. All of this
brings a pleasant sense of growth to Wei as you advance through the
game.
There are other minor attractions throughout the Hong Kong of Sleeping
Dogs. You can bet on cockfights, for instance, or sail out to a gambling
barge for a bit of poker mahjong. And a social hub ranks you against
your friends on mission performance as well as a host of other
challenges, like longest bike jump and most cash earned by running down
parking meters in rapid succession. Goofing around and pursuing high
marks on these leaderboards is fun, but it's the atmospheric city and
the varied story missions that make Sleeping Dogs an alluring adventure.
It may have more violence than you'd want in a typical vacation, but
this is still a fun-filled Hong Kong getaway that will leave you with
many happy memories.
Diposting oleh
Unknown
Sabtu, 29 September 2012
Langganan:
Posting Komentar (Atom)
0 komentar:
Posting Komentar