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Tekken 6

 
The Plot:
Following his victory in the previous tournament, Jin Kazama, the King of Iron Fist, has taken charge of the Mishima Zaibatsu and now appears to possess tyrannical ambitions. Using his resources within the organization to become a global superpower, he severs the Mishima Zaibatsu's national ties and openly declares war against all nations. This action plunges the world into an extremely chaotic spiral, with a huge-scale civil war erupting around the globe and even amidst the space colonies orbiting the planet.
His biological father, Kazuya Mishima, is aware of this and finds Jin's interference in his own plans for global domination to be a nuisance. Now in charge of the G Corporation, having usurped and taken over the company following its previous leaders' failure to use and then dispose of him, Kazuya is seen as the only force who could oppose Jin and places a bounty on Jin's head for anyone who can capture him. Jin's response is to announce The King of Iron Fist Tournament 6 in order to battle Kazuya and crush G Corporation.

Meanwhile, among the ranks of the Tekken Force, a young soldier named Lars Alexandersson has begun a rebellion to slowly dismantle the Mishima Zaibatsu and G Corporation in order to put an end to the war. During an operation, Lars stumbles across a young girl android identifying her as Alisa Bosconovitch. G Corporation forces soon attack, starting a fight and causing an explosion that kills almost everyone present at the scene and leaves Lars with amnesia. Lars escapes with Alisa and the two begin a journey to discover their origins, meeting and fighting several previous Tekken characters. Jin, along with his top subordinates, Nina Williams and Eddy Gordo, learns this and issues a manhunt for Lars.
During the journey, Lars reunites with his lieutenant, Tougou, and the two keep in touch. Gradually, Lars begins to recover from his amnesia and remembers that he is the illegitimate son of Heihachi Mishima, now living in solitude but still plotting to retake the Zaibatsu from Jin. Lars locates and confronts Heihachi, prepared to kill him, but relents at the last minute and leaves, turning down Heihachi's proposal that they work together to defeat Jin. Lars eventually comes into contact with Lee Chaolan, who serves as an aid and contact for Lars after Lars rescues Lee's friend, Julia Chang, from a G Corporation facility. At the same time, Kazuya hears of Lars's exploits and sends his men to kill him.

Lars and Alisa's journey eventually leads them to G Corporation, where they are confronted by a squadron of armed soldiers. Tougou and his men arrive to provide back-up for Lars while Lars and Alisa confront and defeat Anna Williams. Once they encounter Kazuya, they engage him in combat but are ultimately defeated by and fail to apprehend him; resulting in his escape. Afterward, Lars and Alisa manage to escape, but Tougou is killed in battle, and Lars vows to avenge him. They then hijack a Zaibatsu subway train to get to the Mishima Zaibatsu's Central Tower, although they are ambushed along the way by Nina and a squadron of Tekken Forces. Despite the odds, Lars defeats the soldiers and kicks Nina off the train.
Nina later reappears having survived the fall but is again defeated by Lars. Lars and Alisa reach the tower and confront Jin and fight him which comes to no conclusion. In a plot twist, Jin reboots Alisa's memory bank and sets her on Lars, revealing that she was built the whole time to protect him and that he has been using her to monitor Lars's actions, although the G Corporation attack was not part of Jin's plan. Lars fights and manages to defeat Alisa, who flees the scene. Raven suddenly arrives, having been tailing Lars and Alisa throughout their journey, and offers help, as he saw Jin heading for the desert. Lars accepts.
Lars and Raven locate an abandoned temple in the middle of the desert, said to be the home of the demon known as Azazel, or the Rectifier. Inside the temple, Lars and Raven find and confront Kazuya once again, Kazuya learning, to his disgust, that Lars is his half-brother. After the fight, Kazuya leaves the temple with Anna. Lars and Raven reach the heart of the temple and locate Azazel. During the fight, Azazel tells Lars that he is merely a creation of man, and that it is time for him to destroy humanity to make them atone for their sins, but as he is too injured to continue fighting, Azazel apparently self-destructs. Lars and Raven flee the temple as it collapses.
Once outside, they are confronted by Jin once again, who sets Alisa on them. Lars and Raven defeat Alisa, who reverts to her old self and shares a brief, tearful reunion with Lars before expiring. Jin insults Alisa, enraging Lars and starting another fight. Lars fights him and defeats Jin in a rage. Jin, gasping, finally reveals the real intentions behind his actions: having known about Azazel for a long time since Zafina's story, Jin knew that the only way to awaken Azazel was to fill the world with negative emotions, and the best way was starting a war. Jin also tells Lars that he never appreciated how the people of the world had to live under the oppressive rule of governments and greedy corporations, and by starting the war, those powers would crumble into nothing, and the world would finally see freedom and peace.
Azazel is not yet dead, and can only be destroyed by someone who carries the Gene. Once the beast was defeated, Jin could kill his own inner demons by freeing himself from Gene. Indeed, Azazel, now much stronger, suddenly erupts from the rubble, but Jin, powering himself up with the Devil Gene, approaches Azazel, immune to his attacks, and punches his fist straight through the beast's chest, sending the both of them plummeting to their apparent deaths. Nina appears and shares a brief conversation with Lars, declaring that she cannot be the judge of whether Jin's actions were right or wrong. Lars and Raven take Alisa's body to Lee, who promises to repair her as soon as possible. Lars bids farewell to Raven. Lars then receives a call offering him a new job. The phone conversation is left a mystery to the player.

A post-credits scene shows that Raven and his colleagues have found Jin's half-buried body in the desert. Whether he is dead or alive is left ambiguous, although the latter is more likely since the tattoo is still visible on Jin's arm, indicating that Azazel's demise has apparently not freed Jin from the Devil Gene.

The GamePlay:

Tekken 6 features bigger stages with more interactivity than its predecessors, such as walls or floors that can be broken to reveal new fighting areas. The character customization feature has been enhanced, and certain items have implications in some aspects of gameplay.
A new "rage" system has been added, giving characters more damage per hit when their vitality is below a certain point. Once activated, a reddish energy aura appears around the character, and their health bar starts to flicker in red. The rage aura can be customized with different colors and effects to appear like fire, electricity, ice, among others. Another gameplay feature added is the "bound" system. Every character has several moves that, when used on an opponent that is currently midair in a juggle combo, will cause the opponent to be smashed hard into the ground, bouncing them off the floor in a stunned state and leaving them vulnerable to another combo or additional attack. As of the Bloodline Rebellion update, successfully parrying a low attack will also put a character into a bound state.

The console versions (excluding the PSP version) also include an extra mode entitled "Scenario Campaign" which bears similarities with the "Tekken Force" and "Devil Within" modes from previous installments. In this mode, the player can move freely in an environment similar to that of a third-person role-playing game. Players can also pick up weapons such as poles and gatling guns, along with lootable items, money, and power-ups which can be found inside crates that are scattered all throughout the playing environment. Players can move freely between fights, but when a group of enemies are encountered, the gameplay switches to the traditional, two-dimensional Tekken style. This mode originally only had single player offline. Namco released a patch on January 18, 2010 that allows online Co-op mode for Scenario Campaign.

Both the PlayStation 3 and Xbox 360 versions of the game include an online versus multiplayer mode over PlayStation Network and Xbox Live respectively. It includes Ranked Matches mode, where the player can promote their character to a higher ranking, and Player Matches mode, where the player's fights aren't ranked and they can invite friends to have matches with them.

Tekken developer and Executive Producer of Tekken 6 Katsuhiro Harada said, "The number of playable characters will be bigger than Tekken 5 and be the largest roster in the series. I've been on the Tekken series for over 10 years, and one thing we have particularly focused on after Tekken 3 is making sure each character is unique and doesn't overlap with other characters. They all are unique not only in their appearance but their personality and techniques as well.".
Harada stated that console editions of Tekken 6 will boast the greatest number of characters ever seen in a Tekken game, including virtually all of the characters from Tekken 5: Dark Resurrection and all of the new characters from both arcade versions of Tekken 6. Players are able to customize characters and take any non-customized or customized character online.
Eight new characters are introduced in this game. The first character, Zafina, is an Middle Eastern female who enters the tournament to prevent the clash of the "two evil stars". The second character, Leo Kliesen, is a German fighter who is intended to be a character which can be played by beginners and experienced players alike. The death of Leo's mother, presumably at the hands of Kazuya Mishima prompts Leo to begin investigating the Mishima Zaibatsu.

The third character, Miguel Caballero Rojo, is a Spanish matador with a passion for fighting, but no real discipline. Miguel wants to exact revenge upon the death of his sister at her wedding.

The fourth character, Robert "Bob" Richards, is an American who was known as a martial arts genius. Due to being unable to defeat larger opponents however, he disappeared from the fighting world, determined to increase his weight and power while still maintaining speed. Bob enters The King of Iron Fist Tournament 6 to test his new skills and size.


The fifth character, NANCY-MI847J, is the bonus boss of the game. NANCY is a giant robotic creation of Mishima Zaibatsu that is similar to the Jack robots.

The sixth character, Azazel, is the final boss of the game. Azazel's story is said to be related to Zafina and Julia Chang's story in Tekken 6 and the confrontation between Jin Kazama and Kazuya Mishima (presumably the 'two evil stars' from Zafina's story).
 
In Bloodline Rebellion and the console version, the seventh character is Alisa Bosconovitch, a cyborg with jet wings and spinning limbs who may be the cybernetically-enhanced daughter of Dr. Boskonovitch, and can also use her own arms and head as weapons. The eighth character is Lars Alexandersson, an unknown descendant of Heihachi Mishima, presumably an illegitimate son.

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Gamers Time!

I bet ya all guys are now playing Sleeping Dogs right? lemme talk about this game for a bit.


First of all, I do love this game, This game has the great combat system, good missions, and the best of them is this game has a great graphic details.

Sleeping Dogs is a 2012 open world action-adventure video game developed by United Front Games in conjunction with Square Enix London Studios and published by Square Enix, released on August 14, 2012, for Microsoft Windows, PlayStation 3, and Xbox 360. Sleeping Dogs takes place in Hong Kong and focuses on an undercover operation to infiltrate the Triads.
The game started development as an original title, but was announced in 2009 as True Crime: Hong Kong, the third installment and a reboot of the True Crime series. As a result of the game’s high development budget and delays, it was canceled by Activision Blizzard in 2011. Six months later, it was announced that Square Enix had picked up the publishing rights to the game, but the game was renamed Sleeping Dogs in 2012 since Square Enix did not purchase the True Crime name rights.

What does it take to survive as an undercover cop who infiltrates one of Hong Kong's most ruthless criminal organizations? If Sleeping Dogs is any indication, it takes martial arts prowess, good marksmanship, driving skill, a reckless willingness to leap from one speeding vehicle to another, and the confidence to sing karaoke. None of the individual elements in Sleeping Dogs are best-in-class, but they're all thoroughly enjoyable, and the structured story missions have you switching from one type of action to another frequently enough that you're never tired of what you're doing at any given moment. Additionally, the fictionalized version of Hong Kong where Sleeping Dogs takes place is an exotic and atmospheric setting for this tale of conflicting loyalties; you probably wouldn't want to live amid the ruthless criminals who populate the game's cast, but this world sure is a nice place to visit.  


You play as Wei Shen, a Hong Kong native who has returned after spending some time in the States. Driven by a desire to avenge his sister's death, he accepts a dangerous assignment to infiltrate the Sun On Yee triad and help take them down from the inside. Starting out on the lowest rungs of the criminal ladder, he rapidly climbs up through the ranks, behaving in ways that sometimes make his triad cohorts suspect he's a cop and sometimes make his police superiors think he's getting too attached to his brothers in crime. It's a typical tale of an undercover cop possibly getting in too deep, and the story doesn't have any surprises in store for you. But solid voice acting and writing that convincingly blends English and Cantonese make it a narrative that's more than capable of supporting the gameplay, providing context for many a dramatic mission and building up to a cathartic climax that's bloody enough to be taken right out of one of John Woo's Hong Kong action films.
Sleeping Dogs is an open-world game, but it doesn't start out by setting you free. The opening chapters keep you on a tight leash as they introduce you to the basics of movement and melee combat, which is good, since that combat plays a huge role in the game as a whole. Taking its cues from the standard-setting brawling of Batman: Arkham Asylum and its sequel, this combat has you unleashing combos and using timed button presses to counter enemy attacks. Wei's attacks look and feel powerful, and the bone-breaking animations may often make you squirm and make your enemies flinch.

But what sets Sleeping Dogs' combat apart from games with similar systems is the emphasis on environmental attacks. In most places where you find yourself needing to clobber some fools, you can drag enemies to certain objects around you and use these things to finish them off. These environmental finishers range from the relatively restrained old standby of tossing a thug into a dumpster, to the much more original and brutal attack that has Wei impaling an enemy on a swordfish head. There's a good assortment of these attack opportunities throughout the game, and a number of chances for you to make your own fun with the environment, too. Tossing an enemy from the upper level of a swanky club to the level down below isn't, strictly speaking, one of the game's contextual environmental attacks, but don't let that stop you from doing it. It's empowering and effective.
The early stages also introduce you to some of the atmospheric pleasures of this fictional Hong Kong. People believably appear to go about their business; cooks fry things up in restaurants, merchants hock their wares at the marketplace, and dancers perform at a street festival. What's absent from the behavior of non-player characters is almost as important as what's present. Strangers can sometimes be overheard discussing story events, but they don't constantly call out to you as if their existences revolved around you. (They do, of course, but it shouldn't seem like they do.) Unfortunately, close inspection can shatter the illusion. Character models look like plastic dolls when viewed up close, and some gestures characters make are rigid and unnatural.

But Sleeping Dogs is more about wide-angle, big-picture atmosphere than about close-ups. The skyline gleams with towering skyscrapers. Neon signs hang from every available outcropping on busy streets, crowding the air above you with glowing Chinese characters. This city may not be accurately modeled on the real Hong Kong, but it nonetheless has a powerful identity, and while you're playing, you feel transported to this dangerous land. Collectibles scattered across the island make exploring it worthwhile as well as enjoyable; finding health shrines increases your maximum health, while blue lockboxes hidden all over the place reward you with cash and sometimes with new items of clothing.
Once you complete the first few missions, you're free to explore the island as you see fit. But Sleeping Dogs is an open-world game in which you're sure to enjoy the structured missions more than the opportunities for free-form mayhem. It's fun for a while to run around jump-kicking people to death, or fatally tossing them off of three-foot-high railings. However, unlike other games in the genre like Just Cause 2 and Saints Row: The Third, which reveled in giving you ways to wreak incredible havoc on your own, Sleeping Dogs is at its best when you're playing through the story. Missions typically string together a number of activities, switching from one type of action to another frequently enough to keep you on your toes and ensure that you never get tired of what you're doing.


Driving in Sleeping Dogs is great. The arcade-style handling makes it easy to hop into any vehicle and start drifting your way around turns in no time, and the physics-defying sideways shunt you can do to damage enemy vehicles or ram them off the road brings with it a satisfying sense of impact. Just as exciting as the many races and car chases that take place throughout Sleeping Dogs are the vehicular shoot-outs that start cropping up a bit later in the game. Taking aim at the tires of pursuing cars and disabling them isn't particularly challenging, but it's still thrilling to send your pursuers flying end over end as you speed along unscathed. Wei also has the ability to perform action hijacks, leaping from one vehicle to another and forcibly taking the driver's place. It's an outrageous move that lends Sleeping Dogs a bit more of that Hong Kong action movie feel.
 

Whether you're escaping from a big drug deal or just driving your gangster pal's fiancee on an errand, the music emanating from your car radio always makes for fitting accompaniment to your activities. The eclectic soundtrack includes hip-hop, sappy Chinese love songs, throbbing techno numbers, tunes by some of the greats of British rock-and-roll, and more. And of course, if you don't like the tune the game has lined up for your current situation, you can always change the station.
Guns aren't a constant in Sleeping Dogs as they are in many other open-world crime games--the story explains at one point that guns are something of a rarity in Hong Kong--but there's no shortage of gunplay on hand. Gun combat makes use of a standard cover system, and though it doesn't quite measure up to the bone-crunching impact of the melee combat, a few dramatic touches lend it some flair. While vaulting over tables or other objects, you can slip into a slow-motion aiming mode, taking enemies out as you speed forward. And melee combat and gunplay sometimes blend together, as when you use a learned technique to quickly disarm a thug and use his gun to take out others. One shoot-out takes place in a hospital and memorably evokes the climactic sequence from the film Hard Boiled. Another gives you a gun equipped with a grenade launcher, which makes taking out the cars your enemies are crouching behind an enjoyably pyrotechnic process.
But it's not all fast rides and big guns in the life of Wei Shen. Sometimes you need to do a bit of police work by calibrating bugs, hacking cameras, cracking safes, or tracking cell phone signals. These minigames are pleasant little diversions from the core action--particularly the hacking game, which involves code-breaking a la the board game Mastermind. Missions also occasionally find you hitting the clubs to sing some karaoke. This takes the form of an uninvolving minigame that has you moving an arrow up and down as green bars scroll along a track. Still, these rare sequences are good for a laugh; the way your character stands looking straight at the karaoke machine and ignoring his audience is amusing, and it's particularly funny if Wei Shen is singing while all bruised and bloody from some brawling or shooting he's just been involved in.


You can seek out karaoke at any time if you want to hear Wei Shen try to belt out a stirring rendition of "Girls Just Want to Have Fun" or one of the numerous other recognizable hits on offer. Singing karaoke is one way to increase your face level, which brings with it passive upgrades like increased bonuses from the food and drinks you can purchase from vendors and machines, or from the massages you can purchase in back-alley parlors. Raising your face level is also necessary before you can purchase some of the nicer clothes and more powerful vehicles available in the game.
Thankfully, singing karaoke isn't the only way to go about raising your face level. You can also do favors for people around town. These optional activities usually aren't very interesting, though. Many of them have Wei closely inspecting something just so a thief can run up behind him and make off with some of his money, starting a foot chase that ends with you fighting the thief. Other, more enjoyable favors find Wei playing the part of a getaway driver, or leading a criminal pursuer into a police trap.
Wei also earns cop experience and triad experience throughout the game by completing missions and by keeping property damage and innocent casualties to a minimum, with each type of experience opening up selections on limited skill trees. The triad skills primarily improve Wei's melee abilities, while the cop skills improve his prowess with guns and cars. Additionally, statues you find throughout your adventure can be returned to a martial arts school to learn new moves. All of this brings a pleasant sense of growth to Wei as you advance through the game.


There are other minor attractions throughout the Hong Kong of Sleeping Dogs. You can bet on cockfights, for instance, or sail out to a gambling barge for a bit of poker mahjong. And a social hub ranks you against your friends on mission performance as well as a host of other challenges, like longest bike jump and most cash earned by running down parking meters in rapid succession. Goofing around and pursuing high marks on these leaderboards is fun, but it's the atmospheric city and the varied story missions that make Sleeping Dogs an alluring adventure. It may have more violence than you'd want in a typical vacation, but this is still a fun-filled Hong Kong getaway that will leave you with many happy memories.








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One Piece Manga: 
Genre: action,comedy,shounen,drama,adventure,fantasy
Artist,Author: Oda,Eiichiro
Year of release: 1997

This is my new post about One Piece Manga ( I am A huge fan for it), hope ya'll like it!

Let's talk about the episodes that is recently released,
One Piece Episode 655 :"Punk Hazard"
In this episode, Luffy and his crew set off from Fishman Island heading to the New World,Nami is no longer using dial compass, instead she is now using the new  that was given from Jin Bei.

At the beginning of the episode where there was a man shouting at the baby den-den mushi about their situation inside the place called "PUNK HAZARD".


Punk Hazard Is a place that has been banned by the world government and the navy.
But Luffy decided to explore the island with his crew.at the beginning of their journey on the island, they found a dragon breathing fire with a pair of leg attached to its body.

As usual, the teamwork around the Strawhats is still as before.
Usopp comes up with new stuffs, and Zoro still very skillful and of course much stronger than before.

So here, a lot of people questioned about whether there will be dragons or something surprising will appear in the new world? Will there be any ancient creature appear?

We will know the answer by the next episode.Stay tune!





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Sunday,12,August,2012

It's a nice day, the sun shine brightly as usual and I got bunch of problem as usual, too.

What is "Being Invisible" means?
Being invisible is a feeling where you are ignored by people around you,just like, when you are talking to a person,he doesn't seems to give attention to you and make you feel you are not important at all, but there is some case that someone who makes the other person feeling impossible without mean to do it, most of the time the person that makes the other feeling invisible is meant to do it.


I felt so bad when I found myself made somebody feel invisible, that kind of guilty feeling makes me no sleep for nights, because I don't even know what to do in order to fix it.

Being invisible for along time can make you become numb if you are tough enough to face all of the pain you got from being ignored and be someone that nobody care, and most of the people that is not active in their social areas like school, company, etc. are mostly numb for being hurt.

Why do I know all of this things? Because I used to be in these situations, I try to cry but It is useless, Crying won't solve anything right?

The other thing that will make you numb is feeling nobody understand you.That kind of feeling hurts the most.

try to enjoy the songs I posted in my blog I hope these songs will make you feel comfortable.

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I was browsing the internet and I found this article in Indonesian


KAMERA DENGAN 1 JUTA FRAME PER DETIK

Insinyur di Photron (San Diego, CA, USA) berhasil mengembangkan sebuah kamera berkecepatan tinggi yang mampu menangkap gambar hingga satu juta frame per detik.
Kamera tersebut bernama Fastcam IS-1M. Sistem kamera yang dimiliki adalah 312 x 260 pixel resolusi ISIS (in situ image storage) dengan sensor CCD sistem yang dirancang untuk menangkap berbagai gambar dengan kecepatan sangat tinggi pada sebuah fenomena.
100 frame gambar buffer dan menyediakan penyimpanan yang memadai bagi mayoritas gambar / video dengan kecepatan ekstrim ultrahigh, seperti pengukuran tetesan inkjet, pembakaran, perambatan retak, dinamika ledakan, bahkan mampu menangkap gambar kecepatan sangat tinggi sebuah peluru.
Fitur utama dari kamera Fastcam IS-1M adalah sensor canggihnya. Di sini, tempat penyimpanan sinyal untuk gambar direkam kemudian digabungkan dalam chip. Cahaya yang memasuki bagian peka cahaya dari CCD ISIS dikonversi menjadi sinyal listrik sebelum ditransmisikan berurutan ke tempat penyimpanan dengan segera berdekatan dengan daerah sensitif dari pixel sebelum dikirim ke tahap output.
Metode penyimpanan mampu menghindari backlog sekuensial, yang disebabkan oleh terbatasnya jumlah sirkuit output dari CCD konvensional, memungkinkan frame rate yang lebih tinggi untuk dicapai.



Thanks to "www.gaptekupdate.com" for the article!

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Robert Downey Explains Society
That's what I talking about!

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Monday,7,August,2012

I'm having depression because lacking of sleep recently,

I feel that I'm going to be the person when I was in the senior high
and that person is what I mean "liar" you may check it out the reason for why I told I was a liar from the previous post.

Living as one of the liars is kinda suck
one of my friend always think that he is cool or smart because he is one of the "liars",he is quite annoying, he is ignorant just like I used to be, I thought I was good, for being ignorant. but the truth is: being one of the liars makes you smarter,feels better, because you just don't give a fuck to everything around you but yourself, sometimes I call this kind of mindset as " depressing feels good" because this kind of mindset will force you be depressed in order to keep this kind of mindset be in your mind for a long time,

but the irony is: my parent think this kind of mindset is the symbol of you are "MATURE", so my conclusion is:" Parents want us to be depressed in order to call us mature.

I'm finished


 
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